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/*
* barrier -- mouse and keyboard sharing utility
* Copyright (C) 2012-2016 Symless Ltd.
* Copyright (C) 2011 Nick Bolton
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "test/mock/barrier/MockKeyState.h"
#include "test/mock/barrier/MockEventQueue.h"
#include "test/mock/barrier/MockKeyMap.h"
#include "test/global/gtest.h"
#include "test/global/gmock.h"
using ::testing::_;
using ::testing::NiceMock;
using ::testing::Invoke;
using ::testing::Return;
using ::testing::ReturnRef;
using ::testing::SaveArg;
void
stubPollPressedKeys(IKeyState::KeyButtonSet& pressedKeys);
void
assertMaskIsOne(ForeachKeyCallback cb, void* userData);
const barrier::KeyMap::KeyItem*
stubMapKey(
barrier::KeyMap::Keystrokes& keys, KeyID id, SInt32 group,
barrier::KeyMap::ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat);
barrier::KeyMap::Keystroke s_stubKeystroke(1, false, false);
barrier::KeyMap::KeyItem s_stubKeyItem;
TEST(CKeyStateTests, onKey_aKeyDown_keyStateOne)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
keyState.onKey(1, true, KeyModifierAlt);
EXPECT_EQ(1, keyState.getKeyState(1));
}
TEST(KeyStateTests, onKey_aKeyUp_keyStateZero)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
keyState.onKey(1, false, KeyModifierAlt);
EXPECT_EQ(0, keyState.getKeyState(1));
}
TEST(KeyStateTests, onKey_invalidKey_keyStateZero)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
keyState.onKey(0, true, KeyModifierAlt);
EXPECT_EQ(0, keyState.getKeyState(0));
}
TEST(KeyStateTests, sendKeyEvent_halfDuplexAndRepeat_addEventNotCalled)
{
NiceMock<MockKeyMap> keyMap;
NiceMock<MockEventQueue> eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
ON_CALL(keyMap, isHalfDuplex(_, _)).WillByDefault(Return(true));
EXPECT_CALL(eventQueue, addEvent(_)).Times(0);
keyState.sendKeyEvent(NULL, false, true, kKeyCapsLock, 0, 0, 0);
}
TEST(KeyStateTests, sendKeyEvent_halfDuplex_addEventCalledTwice)
{
NiceMock<MockKeyMap> keyMap;
NiceMock<MockEventQueue> eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
IKeyStateEvents keyStateEvents;
keyStateEvents.setEvents(&eventQueue);
ON_CALL(keyMap, isHalfDuplex(_, _)).WillByDefault(Return(true));
ON_CALL(eventQueue, forIKeyState()).WillByDefault(ReturnRef(keyStateEvents));
EXPECT_CALL(eventQueue, addEvent(_)).Times(2);
keyState.sendKeyEvent(NULL, false, false, kKeyCapsLock, 0, 0, 0);
}
TEST(KeyStateTests, sendKeyEvent_keyRepeat_addEventCalledOnce)
{
NiceMock<MockKeyMap> keyMap;
NiceMock<MockEventQueue> eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
IKeyStateEvents keyStateEvents;
keyStateEvents.setEvents(&eventQueue);
ON_CALL(eventQueue, forIKeyState()).WillByDefault(ReturnRef(keyStateEvents));
EXPECT_CALL(eventQueue, addEvent(_)).Times(1);
keyState.sendKeyEvent(NULL, false, true, 1, 0, 0, 0);
}
TEST(KeyStateTests, sendKeyEvent_keyDown_addEventCalledOnce)
{
NiceMock<MockKeyMap> keyMap;
NiceMock<MockEventQueue> eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
IKeyStateEvents keyStateEvents;
keyStateEvents.setEvents(&eventQueue);
ON_CALL(eventQueue, forIKeyState()).WillByDefault(ReturnRef(keyStateEvents));
EXPECT_CALL(eventQueue, addEvent(_)).Times(1);
keyState.sendKeyEvent(NULL, true, false, 1, 0, 0, 0);
}
TEST(KeyStateTests, sendKeyEvent_keyUp_addEventCalledOnce)
{
NiceMock<MockKeyMap> keyMap;
NiceMock<MockEventQueue> eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
IKeyStateEvents keyStateEvents;
keyStateEvents.setEvents(&eventQueue);
ON_CALL(eventQueue, forIKeyState()).WillByDefault(ReturnRef(keyStateEvents));
EXPECT_CALL(eventQueue, addEvent(_)).Times(1);
keyState.sendKeyEvent(NULL, false, false, 1, 0, 0, 0);
}
TEST(KeyStateTests, updateKeyMap_mockKeyMap_keyMapGotMock)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// key map member gets a new key map via swap()
EXPECT_CALL(keyMap, swap(_));
keyState.updateKeyMap();
}
TEST(KeyStateTests, updateKeyState_pollInsertsSingleKey_keyIsDown)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
ON_CALL(keyState, pollPressedKeys(_)).WillByDefault(Invoke(stubPollPressedKeys));
keyState.updateKeyState();
bool actual = keyState.isKeyDown(1);
ASSERT_TRUE(actual);
}
TEST(KeyStateTests, updateKeyState_pollDoesNothing_keyNotSet)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
keyState.updateKeyState();
bool actual = keyState.isKeyDown(1);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, updateKeyState_activeModifiers_maskSet)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
ON_CALL(keyState, pollActiveModifiers()).WillByDefault(Return(KeyModifierAlt));
keyState.updateKeyState();
KeyModifierMask actual = keyState.getActiveModifiers();
ASSERT_EQ(KeyModifierAlt, actual);
}
TEST(KeyStateTests, updateKeyState_activeModifiers_maskNotSet)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
keyState.updateKeyState();
KeyModifierMask actual = keyState.getActiveModifiers();
ASSERT_EQ(0, actual);
}
TEST(KeyStateTests, updateKeyState_activeModifiers_keyMapGotModifers)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
ON_CALL(keyState, pollActiveModifiers()).WillByDefault(Return(1));
ON_CALL(keyMap, foreachKey(_, _)).WillByDefault(Invoke(assertMaskIsOne));
// key map gets new modifiers via foreachKey()
EXPECT_CALL(keyMap, foreachKey(_, _));
keyState.updateKeyState();
}
TEST(KeyStateTests, setHalfDuplexMask_capsLock_halfDuplexCapsLockAdded)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
EXPECT_CALL(keyMap, addHalfDuplexModifier(kKeyCapsLock));
keyState.setHalfDuplexMask(KeyModifierCapsLock);
}
TEST(KeyStateTests, setHalfDuplexMask_numLock_halfDuplexNumLockAdded)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
EXPECT_CALL(keyMap, addHalfDuplexModifier(kKeyNumLock));
keyState.setHalfDuplexMask(KeyModifierNumLock);
}
TEST(KeyStateTests, setHalfDuplexMask_scrollLock_halfDuplexScollLockAdded)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
EXPECT_CALL(keyMap, addHalfDuplexModifier(kKeyScrollLock));
keyState.setHalfDuplexMask(KeyModifierScrollLock);
}
TEST(KeyStateTests, fakeKeyDown_serverKeyAlreadyDown_fakeKeyCalledTwice)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
s_stubKeyItem.m_client = 0;
s_stubKeyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
// 2 calls to fakeKeyDown should still call fakeKey, even though
// repeated keys are handled differently.
EXPECT_CALL(keyState, fakeKey(_)).Times(2);
// call twice to simulate server key already down (a misreported autorepeat).
keyState.fakeKeyDown(1, 0, 0);
keyState.fakeKeyDown(1, 0, 0);
}
TEST(KeyStateTests, fakeKeyDown_isIgnoredKey_fakeKeyNotCalled)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
EXPECT_CALL(keyState, fakeKey(_)).Times(0);
keyState.fakeKeyDown(kKeyCapsLock, 0, 0);
}
TEST(KeyStateTests, fakeKeyDown_mapReturnsKeystrokes_fakeKeyCalled)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
s_stubKeyItem.m_button = 0;
s_stubKeyItem.m_client = 0;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
EXPECT_CALL(keyState, fakeKey(_)).Times(1);
keyState.fakeKeyDown(1, 0, 0);
}
TEST(KeyStateTests, fakeKeyRepeat_invalidKey_returnsFalse)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
bool actual = keyState.fakeKeyRepeat(0, 0, 0, 0);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, fakeKeyRepeat_nullKey_returnsFalse)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// set the key to down (we need to make mapKey return a valid key to do this).
barrier::KeyMap::KeyItem keyItem;
keyItem.m_client = 0;
keyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Return(&keyItem));
keyState.fakeKeyDown(1, 0, 0);
// change mapKey to return NULL so that fakeKeyRepeat exits early.
barrier::KeyMap::KeyItem* nullKeyItem = NULL;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Return(nullKeyItem));
bool actual = keyState.fakeKeyRepeat(1, 0, 0, 0);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, fakeKeyRepeat_invalidButton_returnsFalse)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// set the key to down (we need to make mapKey return a valid key to do this).
barrier::KeyMap::KeyItem keyItem;
keyItem.m_client = 0;
keyItem.m_button = 1; // set to 1 to make fakeKeyDown work.
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Return(&keyItem));
keyState.fakeKeyDown(1, 0, 0);
// change button to 0 so that fakeKeyRepeat will return early.
keyItem.m_button = 0;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Return(&keyItem));
bool actual = keyState.fakeKeyRepeat(1, 0, 0, 0);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, fakeKeyRepeat_validKey_returnsTrue)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
s_stubKeyItem.m_client = 0;
s_stubKeystroke.m_type = barrier::KeyMap::Keystroke::kButton;
s_stubKeystroke.m_data.m_button.m_button = 2;
// set the button to 1 for fakeKeyDown call
s_stubKeyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
keyState.fakeKeyDown(1, 0, 0);
// change the button to 2
s_stubKeyItem.m_button = 2;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
bool actual = keyState.fakeKeyRepeat(1, 0, 0, 0);
ASSERT_TRUE(actual);
}
TEST(KeyStateTests, fakeKeyUp_buttonNotDown_returnsFalse)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
bool actual = keyState.fakeKeyUp(0);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, fakeKeyUp_buttonAlreadyDown_returnsTrue)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// press alt down so we get full coverage.
ON_CALL(keyState, pollActiveModifiers()).WillByDefault(Return(KeyModifierAlt));
keyState.updateKeyState();
// press button 1 down.
s_stubKeyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
keyState.fakeKeyDown(1, 0, 1);
// this takes the button id, which is the 3rd arg of fakeKeyDown
bool actual = keyState.fakeKeyUp(1);
ASSERT_TRUE(actual);
}
TEST(KeyStateTests, fakeAllKeysUp_keysWereDown_keysAreUp)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// press button 1 down.
s_stubKeyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
keyState.fakeKeyDown(1, 0, 1);
// method under test
keyState.fakeAllKeysUp();
bool actual = keyState.isKeyDown(1);
ASSERT_FALSE(actual);
}
TEST(KeyStateTests, isKeyDown_keyDown_returnsTrue)
{
NiceMock<MockKeyMap> keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// press button 1 down.
s_stubKeyItem.m_button = 1;
ON_CALL(keyMap, mapKey(_, _, _, _, _, _, _)).WillByDefault(Invoke(stubMapKey));
keyState.fakeKeyDown(1, 0, 1);
// method under test
bool actual = keyState.isKeyDown(1);
ASSERT_TRUE(actual);
}
TEST(KeyStateTests, isKeyDown_noKeysDown_returnsFalse)
{
MockKeyMap keyMap;
MockEventQueue eventQueue;
KeyStateImpl keyState(eventQueue, keyMap);
// method under test
bool actual = keyState.isKeyDown(1);
ASSERT_FALSE(actual);
}
void
stubPollPressedKeys(IKeyState::KeyButtonSet& pressedKeys)
{
pressedKeys.insert(1);
}
void
assertMaskIsOne(ForeachKeyCallback cb, void* userData)
{
ASSERT_EQ(1, ((KeyState::AddActiveModifierContext*)userData)->m_mask);
}
const barrier::KeyMap::KeyItem*
stubMapKey(
barrier::KeyMap::Keystrokes& keys, KeyID id, SInt32 group,
barrier::KeyMap::ModifierToKeys& activeModifiers,
KeyModifierMask& currentState,
KeyModifierMask desiredMask,
bool isAutoRepeat)
{
keys.push_back(s_stubKeystroke);
return &s_stubKeyItem;
}
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