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/*
* barrier -- mouse and keyboard sharing utility
* Copyright (C) 2012-2016 Symless Ltd.
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "barrier/ArgsBase.h"
#include "barrier/App.h"
#include "base/String.h"
#include "server/Config.h"
#include "net/NetworkAddress.h"
#include "arch/Arch.h"
#include "arch/IArchMultithread.h"
#include "barrier/ArgsBase.h"
#include "base/EventTypes.h"
#include <map>
enum EServerState {
kUninitialized,
kInitializing,
kInitializingToStart,
kInitialized,
kStarting,
kStarted
};
class Server;
namespace barrier { class Screen; }
class ClientListener;
class EventQueueTimer;
class ILogOutputter;
class IEventQueue;
class ServerArgs;
class ServerApp : public App {
public:
ServerApp(IEventQueue* events, CreateTaskBarReceiverFunc createTaskBarReceiver);
virtual ~ServerApp();
// Parse server specific command line arguments.
void parseArgs(int argc, const char* const* argv);
// Prints help specific to server.
void help();
// Returns arguments that are common and for server.
ServerArgs& args() const { return (ServerArgs&)argsBase(); }
const char* daemonName() const;
const char* daemonInfo() const;
// TODO: Document these functions.
static void reloadSignalHandler(Arch::ESignal, void*);
void reloadConfig(const Event&, void*);
void loadConfig();
bool loadConfig(const String& pathname);
void forceReconnect(const Event&, void*);
void resetServer(const Event&, void*);
void handleClientConnected(const Event&, void* vlistener);
void handleClientsDisconnected(const Event&, void*);
void closeServer(Server* server);
void stopRetryTimer();
void updateStatus();
void updateStatus(const String& msg);
void closeClientListener(ClientListener* listen);
void stopServer();
void closePrimaryClient(PrimaryClient* primaryClient);
void closeServerScreen(barrier::Screen* screen);
void cleanupServer();
bool initServer();
void retryHandler(const Event&, void*);
barrier::Screen* openServerScreen();
barrier::Screen* createScreen();
PrimaryClient* openPrimaryClient(const String& name, barrier::Screen* screen);
void handleScreenError(const Event&, void*);
void handleSuspend(const Event&, void*);
void handleResume(const Event&, void*);
ClientListener* openClientListener(const NetworkAddress& address);
Server* openServer(Config& config, PrimaryClient* primaryClient);
void handleNoClients(const Event&, void*);
bool startServer();
int mainLoop();
int runInner(int argc, char** argv, ILogOutputter* outputter, StartupFunc startup);
int standardStartup(int argc, char** argv);
int foregroundStartup(int argc, char** argv);
void startNode();
static ServerApp& instance() { return (ServerApp&)App::instance(); }
Server* getServerPtr() { return m_server; }
Server* m_server;
EServerState m_serverState;
barrier::Screen* m_serverScreen;
PrimaryClient* m_primaryClient;
ClientListener* m_listener;
EventQueueTimer* m_timer;
NetworkAddress* m_barrierAddress;
private:
void handleScreenSwitched(const Event&, void* data);
};
// configuration file name
#if SYSAPI_WIN32
#define USR_CONFIG_NAME "barrier.sgc"
#define SYS_CONFIG_NAME "barrier.sgc"
#elif SYSAPI_UNIX
#define USR_CONFIG_NAME ".barrier.conf"
#define SYS_CONFIG_NAME "barrier.conf"
#endif
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