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/*
* barrier -- mouse and keyboard sharing utility
* Copyright (C) 2012-2016 Symless Ltd.
* Copyright (C) 2002 Chris Schoeneman
*
* This package is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* found in the file LICENSE that should have accompanied this file.
*
* This package is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "barrier/App.h"
namespace barrier { class Screen; }
class Event;
class Client;
class NetworkAddress;
class ClientArgs;
class ClientApp : public App {
public:
ClientApp(IEventQueue* events, CreateTaskBarReceiverFunc createTaskBarReceiver);
virtual ~ClientApp();
// Parse client specific command line arguments.
void parseArgs(int argc, const char* const* argv);
// Prints help specific to client.
void help();
// Returns arguments that are common and for client.
ClientArgs& args() const { return (ClientArgs&)argsBase(); }
const char* daemonName() const;
const char* daemonInfo() const;
// TODO: move to server only (not supported on client)
void loadConfig() { }
bool loadConfig(const String& pathname) { return false; }
int foregroundStartup(int argc, char** argv);
int standardStartup(int argc, char** argv);
int runInner(int argc, char** argv, ILogOutputter* outputter, StartupFunc startup);
barrier::Screen* createScreen();
void updateStatus();
void updateStatus(const String& msg);
void resetRestartTimeout();
double nextRestartTimeout();
void handleScreenError(const Event&, void*);
barrier::Screen* openClientScreen();
void closeClientScreen(barrier::Screen* screen);
void handleClientRestart(const Event&, void* vtimer);
void scheduleClientRestart(double retryTime);
void handleClientConnected(const Event&, void*);
void handleClientFailed(const Event& e, void*);
void handleClientDisconnected(const Event&, void*);
Client* openClient(const String& name, const NetworkAddress& address,
barrier::Screen* screen);
void closeClient(Client* client);
bool startClient();
void stopClient();
int mainLoop();
void startNode();
static ClientApp& instance() { return (ClientApp&)App::instance(); }
Client* getClientPtr() { return m_client; }
private:
Client* m_client;
barrier::Screen*m_clientScreen;
NetworkAddress* m_serverAddress;
};
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