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-rw-r--r--src/lib/server/ClientProxyUnknown.h71
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diff --git a/src/lib/server/ClientProxyUnknown.h b/src/lib/server/ClientProxyUnknown.h
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+/*
+ * barrier -- mouse and keyboard sharing utility
+ * Copyright (C) 2012-2016 Symless Ltd.
+ * Copyright (C) 2004 Chris Schoeneman
+ *
+ * This package is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * found in the file LICENSE that should have accompanied this file.
+ *
+ * This package is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "base/Event.h"
+#include "base/EventTypes.h"
+
+class ClientProxy;
+class EventQueueTimer;
+namespace barrier { class IStream; }
+class Server;
+class IEventQueue;
+
+class ClientProxyUnknown {
+public:
+ ClientProxyUnknown(barrier::IStream* stream, double timeout, Server* server, IEventQueue* events);
+ ~ClientProxyUnknown();
+
+ //! @name manipulators
+ //@{
+
+ //! Get the client proxy
+ /*!
+ Returns the client proxy created after a successful handshake
+ (i.e. when this object sends a success event). Returns NULL
+ if the handshake is unsuccessful or incomplete.
+ */
+ ClientProxy* orphanClientProxy();
+
+ //! Get the stream
+ barrier::IStream* getStream() { return m_stream; }
+
+ //@}
+
+private:
+ void sendSuccess();
+ void sendFailure();
+ void addStreamHandlers();
+ void addProxyHandlers();
+ void removeHandlers();
+ void removeTimer();
+ void handleData(const Event&, void*);
+ void handleWriteError(const Event&, void*);
+ void handleTimeout(const Event&, void*);
+ void handleDisconnect(const Event&, void*);
+ void handleReady(const Event&, void*);
+
+private:
+ barrier::IStream* m_stream;
+ EventQueueTimer* m_timer;
+ ClientProxy* m_proxy;
+ bool m_ready;
+ Server* m_server;
+ IEventQueue* m_events;
+};