aboutsummaryrefslogtreecommitdiffstats
path: root/src/lib/platform/MSWindowsEventQueueBuffer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/lib/platform/MSWindowsEventQueueBuffer.h')
-rw-r--r--src/lib/platform/MSWindowsEventQueueBuffer.h50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/lib/platform/MSWindowsEventQueueBuffer.h b/src/lib/platform/MSWindowsEventQueueBuffer.h
new file mode 100644
index 0000000..6a0f9f9
--- /dev/null
+++ b/src/lib/platform/MSWindowsEventQueueBuffer.h
@@ -0,0 +1,50 @@
+/*
+ * barrier -- mouse and keyboard sharing utility
+ * Copyright (C) 2012-2016 Symless Ltd.
+ * Copyright (C) 2004 Chris Schoeneman
+ *
+ * This package is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * found in the file LICENSE that should have accompanied this file.
+ *
+ * This package is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "base/IEventQueueBuffer.h"
+
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+
+class IEventQueue;
+
+//! Event queue buffer for Win32
+class MSWindowsEventQueueBuffer : public IEventQueueBuffer {
+public:
+ MSWindowsEventQueueBuffer(IEventQueue* events);
+ virtual ~MSWindowsEventQueueBuffer();
+
+ // IEventQueueBuffer overrides
+ virtual void init() { }
+ virtual void waitForEvent(double timeout);
+ virtual Type getEvent(Event& event, UInt32& dataID);
+ virtual bool addEvent(UInt32 dataID);
+ virtual bool isEmpty() const;
+ virtual EventQueueTimer*
+ newTimer(double duration, bool oneShot) const;
+ virtual void deleteTimer(EventQueueTimer*) const;
+
+private:
+ DWORD m_thread;
+ UINT m_userEvent;
+ MSG m_event;
+ UINT m_daemonQuit;
+ IEventQueue* m_events;
+};