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authorLibravatarUnit 193 <unit193@ubuntu.com>2018-04-25 18:07:30 -0400
committerLibravatarUnit 193 <unit193@ubuntu.com>2018-04-25 18:07:30 -0400
commit9b1b081cfdb1c0fb6457278775e0823f8bc10f62 (patch)
treece8840148d8445055ba9e4f12263b2208f234c16 /src/lib/platform/MSWindowsHook.cpp
Import Upstream version 2.0.0+dfsgupstream/2.0.0+dfsg
Diffstat (limited to 'src/lib/platform/MSWindowsHook.cpp')
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diff --git a/src/lib/platform/MSWindowsHook.cpp b/src/lib/platform/MSWindowsHook.cpp
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+++ b/src/lib/platform/MSWindowsHook.cpp
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+/*
+ * barrier -- mouse and keyboard sharing utility
+ * Copyright (C) 2018 Debauchee Open Source Group
+ * Copyright (C) 2012-2016 Symless Ltd.
+ * Copyright (C) 2011 Chris Schoeneman
+ *
+ * This package is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * found in the file LICENSE that should have accompanied this file.
+ *
+ * This package is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "platform/MSWindowsHook.h"
+#include "platform/MSWindowsHookResource.h"
+#include "platform/ImmuneKeysReader.h"
+#include "barrier/protocol_types.h"
+#include "barrier/XScreen.h"
+#include "base/Log.h"
+
+ //
+ // debugging compile flag. when not zero the server doesn't grab
+ // the keyboard when the mouse leaves the server screen. this
+ // makes it possible to use the debugger (via the keyboard) when
+ // all user input would normally be caught by the hook procedures.
+ //
+#define NO_GRAB_KEYBOARD 0
+
+static const DWORD g_threadID = GetCurrentThreadId();
+
+static WindowsHookResource g_hkMessage;
+static WindowsHookResource g_hkKeyboard;
+static WindowsHookResource g_hkMouse;
+static EHookMode g_mode = kHOOK_DISABLE;
+static UInt32 g_zoneSides = 0;
+static SInt32 g_zoneSize = 0;
+static SInt32 g_xScreen = 0;
+static SInt32 g_yScreen = 0;
+static SInt32 g_wScreen = 0;
+static SInt32 g_hScreen = 0;
+static WPARAM g_deadVirtKey = 0;
+static WPARAM g_deadRelease = 0;
+static LPARAM g_deadLParam = 0;
+static BYTE g_deadKeyState[256] = { 0 };
+static BYTE g_keyState[256] = { 0 };
+static bool g_fakeServerInput = false;
+static std::vector<DWORD> g_immuneKeys;
+
+static const std::string ImmuneKeysPath = ArchFileWindows().getProfileDirectory() + "\\ImmuneKeys.txt";
+
+static std::vector<DWORD> immune_keys_list()
+{
+ std::vector<DWORD> keys;
+ std::string badLine;
+ if (!ImmuneKeysReader::get_list(ImmuneKeysPath.c_str(), keys, badLine))
+ LOG((CLOG_ERR "Reading immune keys stopped at: %s", badLine.c_str()));
+ return keys;
+}
+
+inline static
+bool is_immune_key(DWORD target)
+{
+ for (auto key : g_immuneKeys) {
+ if (key == target)
+ return true;
+ }
+ return false;
+}
+
+void
+MSWindowsHook::setSides(UInt32 sides)
+{
+ g_zoneSides = sides;
+}
+
+void
+MSWindowsHook::setZone(SInt32 x, SInt32 y, SInt32 w, SInt32 h, SInt32 jumpZoneSize)
+{
+ g_zoneSize = jumpZoneSize;
+ g_xScreen = x;
+ g_yScreen = y;
+ g_wScreen = w;
+ g_hScreen = h;
+}
+
+void
+MSWindowsHook::setMode(EHookMode mode)
+{
+ g_mode = mode;
+}
+
+#if !NO_GRAB_KEYBOARD
+static
+void
+keyboardGetState(BYTE keys[256], DWORD vkCode, bool kf_up)
+{
+ // we have to use GetAsyncKeyState() rather than GetKeyState() because
+ // we don't pass through most keys so the event synchronous state
+ // doesn't get updated. we do that because certain modifier keys have
+ // side effects, like alt and the windows key.
+ if (vkCode < 0 || vkCode >= 256) {
+ return;
+ }
+
+ // Keep track of key state on our own in case GetAsyncKeyState() fails
+ g_keyState[vkCode] = kf_up ? 0 : 0x80;
+ g_keyState[VK_SHIFT] = g_keyState[VK_LSHIFT] | g_keyState[VK_RSHIFT];
+
+ SHORT key;
+ // Test whether GetAsyncKeyState() is being honest with us
+ key = GetAsyncKeyState(vkCode);
+
+ if (key & 0x80) {
+ // The only time we know for sure that GetAsyncKeyState() is working
+ // is when it tells us that the current key is down.
+ // In this case, update g_keyState to reflect what GetAsyncKeyState()
+ // is telling us, just in case we have gotten out of sync
+
+ for (int i = 0; i < 256; ++i) {
+ key = GetAsyncKeyState(i);
+ g_keyState[i] = (BYTE)((key < 0) ? 0x80u : 0);
+ }
+ }
+
+ // copy g_keyState to keys
+ for (int i = 0; i < 256; ++i) {
+ keys[i] = g_keyState[i];
+ }
+
+ key = GetKeyState(VK_CAPITAL);
+ keys[VK_CAPITAL] = (BYTE)(((key < 0) ? 0x80 : 0) | (key & 1));
+}
+
+static
+WPARAM
+makeKeyMsg(UINT virtKey, char c, bool noAltGr)
+{
+ return MAKEWPARAM(MAKEWORD(virtKey & 0xff, (BYTE)c), noAltGr ? 1 : 0);
+}
+
+static
+bool
+keyboardHookHandler(WPARAM wParam, LPARAM lParam)
+{
+ DWORD vkCode = static_cast<DWORD>(wParam);
+ bool kf_up = (lParam & (KF_UP << 16)) != 0;
+
+ // check for special events indicating if we should start or stop
+ // passing events through and not report them to the server. this
+ // is used to allow the server to synthesize events locally but
+ // not pick them up as user events.
+ if (wParam == BARRIER_HOOK_FAKE_INPUT_VIRTUAL_KEY &&
+ ((lParam >> 16) & 0xffu) == BARRIER_HOOK_FAKE_INPUT_SCANCODE) {
+ // update flag
+ g_fakeServerInput = ((lParam & 0x80000000u) == 0);
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ 0xff000000u | wParam, lParam);
+
+ // discard event
+ return true;
+ }
+
+ // if we're expecting fake input then just pass the event through
+ // and do not forward to the server
+ if (g_fakeServerInput) {
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ 0xfe000000u | wParam, lParam);
+ return false;
+ }
+
+ // VK_RSHIFT may be sent with an extended scan code but right shift
+ // is not an extended key so we reset that bit.
+ if (wParam == VK_RSHIFT) {
+ lParam &= ~0x01000000u;
+ }
+
+ // tell server about event
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG, wParam, lParam);
+
+ // ignore dead key release
+ if ((g_deadVirtKey == wParam || g_deadRelease == wParam) &&
+ (lParam & 0x80000000u) != 0) {
+ g_deadRelease = 0;
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ wParam | 0x04000000, lParam);
+ return false;
+ }
+
+ // we need the keyboard state for ToAscii()
+ BYTE keys[256];
+ keyboardGetState(keys, vkCode, kf_up);
+
+ // ToAscii() maps ctrl+letter to the corresponding control code
+ // and ctrl+backspace to delete. we don't want those translations
+ // so clear the control modifier state. however, if we want to
+ // simulate AltGr (which is ctrl+alt) then we must not clear it.
+ UINT control = keys[VK_CONTROL] | keys[VK_LCONTROL] | keys[VK_RCONTROL];
+ UINT menu = keys[VK_MENU] | keys[VK_LMENU] | keys[VK_RMENU];
+ if ((control & 0x80) == 0 || (menu & 0x80) == 0) {
+ keys[VK_LCONTROL] = 0;
+ keys[VK_RCONTROL] = 0;
+ keys[VK_CONTROL] = 0;
+ } else {
+ keys[VK_LCONTROL] = 0x80;
+ keys[VK_RCONTROL] = 0x80;
+ keys[VK_CONTROL] = 0x80;
+ keys[VK_LMENU] = 0x80;
+ keys[VK_RMENU] = 0x80;
+ keys[VK_MENU] = 0x80;
+ }
+
+ // ToAscii() needs to know if a menu is active for some reason.
+ // we don't know and there doesn't appear to be any way to find
+ // out. so we'll just assume a menu is active if the menu key
+ // is down.
+ // FIXME -- figure out some way to check if a menu is active
+ UINT flags = 0;
+ if ((menu & 0x80) != 0)
+ flags |= 1;
+
+ // if we're on the server screen then just pass numpad keys with alt
+ // key down as-is. we won't pick up the resulting character but the
+ // local app will. if on a client screen then grab keys as usual;
+ // if the client is a windows system it'll synthesize the expected
+ // character. if not then it'll probably just do nothing.
+ if (g_mode != kHOOK_RELAY_EVENTS) {
+ // we don't use virtual keys because we don't know what the
+ // state of the numlock key is. we'll hard code the scan codes
+ // instead. hopefully this works across all keyboards.
+ UINT sc = (lParam & 0x01ff0000u) >> 16;
+ if (menu &&
+ (sc >= 0x47u && sc <= 0x52u && sc != 0x4au && sc != 0x4eu)) {
+ return false;
+ }
+ }
+
+ WORD c = 0;
+
+ // map the key event to a character. we have to put the dead
+ // key back first and this has the side effect of removing it.
+ if (g_deadVirtKey != 0) {
+ if (ToAscii((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
+ g_deadKeyState, &c, flags) == 2) {
+ // If ToAscii returned 2, it means that we accidentally removed
+ // a double dead key instead of restoring it. Thus, we call
+ // ToAscii again with the same parameters to restore the
+ // internal dead key state.
+ ToAscii((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
+ g_deadKeyState, &c, flags);
+
+ // We need to keep track of this because g_deadVirtKey will be
+ // cleared later on; this would cause the dead key release to
+ // incorrectly restore the dead key state.
+ g_deadRelease = g_deadVirtKey;
+ }
+ }
+
+ UINT scanCode = ((lParam & 0x10ff0000u) >> 16);
+ int n = ToAscii((UINT)wParam, scanCode, keys, &c, flags);
+
+ // if mapping failed and ctrl and alt are pressed then try again
+ // with both not pressed. this handles the case where ctrl and
+ // alt are being used as individual modifiers rather than AltGr.
+ // we note that's the case in the message sent back to barrier
+ // because there's no simple way to deduce it after the fact.
+ // we have to put the dead key back first, if there was one.
+ bool noAltGr = false;
+ if (n == 0 && (control & 0x80) != 0 && (menu & 0x80) != 0) {
+ noAltGr = true;
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ wParam | 0x05000000, lParam);
+ if (g_deadVirtKey != 0) {
+ if (ToAscii((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
+ g_deadKeyState, &c, flags) == 2) {
+ ToAscii((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
+ g_deadKeyState, &c, flags);
+ g_deadRelease = g_deadVirtKey;
+ }
+ }
+ BYTE keys2[256];
+ for (size_t i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i) {
+ keys2[i] = keys[i];
+ }
+ keys2[VK_LCONTROL] = 0;
+ keys2[VK_RCONTROL] = 0;
+ keys2[VK_CONTROL] = 0;
+ keys2[VK_LMENU] = 0;
+ keys2[VK_RMENU] = 0;
+ keys2[VK_MENU] = 0;
+ n = ToAscii((UINT)wParam, scanCode, keys2, &c, flags);
+ }
+
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ wParam | ((c & 0xff) << 8) |
+ ((n & 0xff) << 16) | 0x06000000,
+ lParam);
+ WPARAM charAndVirtKey = 0;
+ bool clearDeadKey = false;
+ switch (n) {
+ default:
+ // key is a dead key
+
+ if (lParam & 0x80000000u)
+ // This handles the obscure situation where a key has been
+ // pressed which is both a dead key and a normal character
+ // depending on which modifiers have been pressed. We
+ // break here to prevent it from being considered a dead
+ // key.
+ break;
+
+ g_deadVirtKey = wParam;
+ g_deadLParam = lParam;
+ for (size_t i = 0; i < sizeof(keys) / sizeof(keys[0]); ++i) {
+ g_deadKeyState[i] = keys[i];
+ }
+ break;
+
+ case 0:
+ // key doesn't map to a character. this can happen if
+ // non-character keys are pressed after a dead key.
+ charAndVirtKey = makeKeyMsg((UINT)wParam, (char)0, noAltGr);
+ break;
+
+ case 1:
+ // key maps to a character composed with dead key
+ charAndVirtKey = makeKeyMsg((UINT)wParam, (char)LOBYTE(c), noAltGr);
+ clearDeadKey = true;
+ break;
+
+ case 2: {
+ // previous dead key not composed. send a fake key press
+ // and release for the dead key to our window.
+ WPARAM deadCharAndVirtKey =
+ makeKeyMsg((UINT)g_deadVirtKey, (char)LOBYTE(c), noAltGr);
+ PostThreadMessage(g_threadID, BARRIER_MSG_KEY,
+ deadCharAndVirtKey, g_deadLParam & 0x7fffffffu);
+ PostThreadMessage(g_threadID, BARRIER_MSG_KEY,
+ deadCharAndVirtKey, g_deadLParam | 0x80000000u);
+
+ // use uncomposed character
+ charAndVirtKey = makeKeyMsg((UINT)wParam, (char)HIBYTE(c), noAltGr);
+ clearDeadKey = true;
+ break;
+ }
+ }
+
+ // put back the dead key, if any, for the application to use
+ if (g_deadVirtKey != 0) {
+ ToAscii((UINT)g_deadVirtKey, (g_deadLParam & 0x10ff0000u) >> 16,
+ g_deadKeyState, &c, flags);
+ }
+
+ // clear out old dead key state
+ if (clearDeadKey) {
+ g_deadVirtKey = 0;
+ g_deadLParam = 0;
+ }
+
+ // forward message to our window. do this whether or not we're
+ // forwarding events to clients because this'll keep our thread's
+ // key state table up to date. that's important for querying
+ // the scroll lock toggle state.
+ // XXX -- with hot keys for actions we may only need to do this when
+ // forwarding.
+ if (charAndVirtKey != 0) {
+ PostThreadMessage(g_threadID, BARRIER_MSG_DEBUG,
+ charAndVirtKey | 0x07000000, lParam);
+ PostThreadMessage(g_threadID, BARRIER_MSG_KEY, charAndVirtKey, lParam);
+ }
+
+ if (g_mode == kHOOK_RELAY_EVENTS) {
+ // let certain keys pass through
+ switch (wParam) {
+ case VK_CAPITAL:
+ case VK_NUMLOCK:
+ case VK_SCROLL:
+ // pass event on. we want to let these through to
+ // the window proc because otherwise the keyboard
+ // lights may not stay synchronized.
+ case VK_HANGUL:
+ // pass event on because we're using a low level hook
+
+ break;
+
+ default:
+ // discard
+ return true;
+ }
+ }
+
+ return false;
+}
+
+static
+LRESULT CALLBACK
+keyboardLLHook(int code, WPARAM wParam, LPARAM lParam)
+{
+ // decode the message
+ KBDLLHOOKSTRUCT* info = reinterpret_cast<KBDLLHOOKSTRUCT*>(lParam);
+
+ // do not filter non-action events nor immune keys
+ if (code == HC_ACTION && !is_immune_key(info->vkCode)) {
+ WPARAM wParam = info->vkCode;
+ LPARAM lParam = 1; // repeat code
+ lParam |= (info->scanCode << 16); // scan code
+ if (info->flags & LLKHF_EXTENDED) {
+ lParam |= (1lu << 24); // extended key
+ }
+ if (info->flags & LLKHF_ALTDOWN) {
+ lParam |= (1lu << 29); // context code
+ }
+ if (info->flags & LLKHF_UP) {
+ lParam |= (1lu << 31); // transition
+ }
+ // FIXME -- bit 30 should be set if key was already down but
+ // we don't know that info. as a result we'll never generate
+ // key repeat events.
+
+ // handle the message
+ if (keyboardHookHandler(wParam, lParam)) {
+ return 1;
+ }
+ }
+
+ return CallNextHookEx(g_hkKeyboard, code, wParam, lParam);
+}
+#endif // !NO_GRAB_KEYBOARD
+
+static
+bool
+mouseHookHandler(WPARAM wParam, SInt32 x, SInt32 y, SInt32 data)
+{
+ switch (wParam) {
+ case WM_LBUTTONDOWN:
+ case WM_MBUTTONDOWN:
+ case WM_RBUTTONDOWN:
+ case WM_XBUTTONDOWN:
+ case WM_LBUTTONDBLCLK:
+ case WM_MBUTTONDBLCLK:
+ case WM_RBUTTONDBLCLK:
+ case WM_XBUTTONDBLCLK:
+ case WM_LBUTTONUP:
+ case WM_MBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_XBUTTONUP:
+ case WM_NCLBUTTONDOWN:
+ case WM_NCMBUTTONDOWN:
+ case WM_NCRBUTTONDOWN:
+ case WM_NCXBUTTONDOWN:
+ case WM_NCLBUTTONDBLCLK:
+ case WM_NCMBUTTONDBLCLK:
+ case WM_NCRBUTTONDBLCLK:
+ case WM_NCXBUTTONDBLCLK:
+ case WM_NCLBUTTONUP:
+ case WM_NCMBUTTONUP:
+ case WM_NCRBUTTONUP:
+ case WM_NCXBUTTONUP:
+ // always relay the event. eat it if relaying.
+ PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_BUTTON, wParam, data);
+ return (g_mode == kHOOK_RELAY_EVENTS);
+
+ case WM_MOUSEWHEEL:
+ if (g_mode == kHOOK_RELAY_EVENTS) {
+ // relay event
+ PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_WHEEL, data, 0);
+ }
+ return (g_mode == kHOOK_RELAY_EVENTS);
+
+ case WM_NCMOUSEMOVE:
+ case WM_MOUSEMOVE:
+ if (g_mode == kHOOK_RELAY_EVENTS) {
+ // relay and eat event
+ PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_MOVE, x, y);
+ return true;
+ } else if (g_mode == kHOOK_WATCH_JUMP_ZONE) {
+ // low level hooks can report bogus mouse positions that are
+ // outside of the screen. jeez. naturally we end up getting
+ // fake motion in the other direction to get the position back
+ // on the screen, which plays havoc with switch on double tap.
+ // Server deals with that. we'll clamp positions onto the
+ // screen. also, if we discard events for positions outside
+ // of the screen then the mouse appears to get a bit jerky
+ // near the edge. we can either accept that or pass the bogus
+ // events. we'll try passing the events.
+ bool bogus = false;
+ if (x < g_xScreen) {
+ x = g_xScreen;
+ bogus = true;
+ } else if (x >= g_xScreen + g_wScreen) {
+ x = g_xScreen + g_wScreen - 1;
+ bogus = true;
+ }
+ if (y < g_yScreen) {
+ y = g_yScreen;
+ bogus = true;
+ } else if (y >= g_yScreen + g_hScreen) {
+ y = g_yScreen + g_hScreen - 1;
+ bogus = true;
+ }
+
+ // check for mouse inside jump zone
+ bool inside = false;
+ if (!inside && (g_zoneSides & kLeftMask) != 0) {
+ inside = (x < g_xScreen + g_zoneSize);
+ }
+ if (!inside && (g_zoneSides & kRightMask) != 0) {
+ inside = (x >= g_xScreen + g_wScreen - g_zoneSize);
+ }
+ if (!inside && (g_zoneSides & kTopMask) != 0) {
+ inside = (y < g_yScreen + g_zoneSize);
+ }
+ if (!inside && (g_zoneSides & kBottomMask) != 0) {
+ inside = (y >= g_yScreen + g_hScreen - g_zoneSize);
+ }
+
+ // relay the event
+ PostThreadMessage(g_threadID, BARRIER_MSG_MOUSE_MOVE, x, y);
+
+ // if inside and not bogus then eat the event
+ return inside && !bogus;
+ }
+ }
+
+ // pass the event
+ return false;
+}
+
+static
+LRESULT CALLBACK
+mouseLLHook(int code, WPARAM wParam, LPARAM lParam)
+{
+ // do not filter non-action events
+ if (code == HC_ACTION) {
+ // decode the message
+ MSLLHOOKSTRUCT* info = reinterpret_cast<MSLLHOOKSTRUCT*>(lParam);
+ SInt32 x = static_cast<SInt32>(info->pt.x);
+ SInt32 y = static_cast<SInt32>(info->pt.y);
+ SInt32 w = static_cast<SInt16>(HIWORD(info->mouseData));
+
+ // handle the message
+ if (mouseHookHandler(wParam, x, y, w)) {
+ return 1;
+ }
+ }
+
+ return CallNextHookEx(g_hkMouse, code, wParam, lParam);
+}
+
+bool
+MSWindowsHook::install()
+{
+ // discard old dead keys
+ g_deadVirtKey = 0;
+ g_deadLParam = 0;
+
+ // reset fake input flag
+ g_fakeServerInput = false;
+
+ // setup immune keys
+ g_immuneKeys = immune_keys_list();
+ LOG((CLOG_DEBUG "Found %u immune keys in %s", g_immuneKeys.size(), ImmuneKeysPath.c_str()));
+
+#if NO_GRAB_KEYBOARD
+ // we only need the mouse hook
+ if (!g_hkMouse.set(WH_MOUSE_LL, &mouseLLHook, NULL, 0))
+ return false;
+#else
+ // we need both hooks. if either fails, discard the other
+ if (!g_hkMouse.set(WH_MOUSE_LL, &mouseLLHook, NULL, 0) ||
+ !g_hkKeyboard.set(WH_KEYBOARD_LL, &keyboardLLHook, NULL, 0)) {
+ g_hkMouse.unset();
+ g_hkKeyboard.unset();
+ return false;
+ }
+#endif
+
+ return true;
+}
+
+void
+MSWindowsHook::uninstall()
+{
+ // discard old dead keys
+ g_deadVirtKey = 0;
+ g_deadLParam = 0;
+
+ g_hkMouse.unset();
+ g_hkKeyboard.unset();
+
+ uninstallScreenSaver();
+}
+
+static
+LRESULT CALLBACK
+getMessageHook(int code, WPARAM wParam, LPARAM lParam)
+{
+ if (code >= 0) {
+ MSG* msg = reinterpret_cast<MSG*>(lParam);
+ if (msg->message == WM_SYSCOMMAND &&
+ msg->wParam == SC_SCREENSAVE) {
+ // broadcast screen saver started message
+ PostThreadMessage(g_threadID,
+ BARRIER_MSG_SCREEN_SAVER, TRUE, 0);
+ }
+ }
+
+ return CallNextHookEx(g_hkMessage, code, wParam, lParam);
+}
+
+bool
+MSWindowsHook::installScreenSaver()
+{
+ // install hook unless it's already installed
+ if (g_hkMessage.is_set())
+ return true;
+ return g_hkMessage.set(WH_GETMESSAGE, &getMessageHook, NULL, 0);
+}
+
+void
+MSWindowsHook::uninstallScreenSaver()
+{
+ g_hkMessage.unset();
+} \ No newline at end of file