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| author | 2018-04-25 18:07:30 -0400 | |
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| committer | 2018-04-25 18:07:30 -0400 | |
| commit | 9b1b081cfdb1c0fb6457278775e0823f8bc10f62 (patch) | |
| tree | ce8840148d8445055ba9e4f12263b2208f234c16 /src/lib/barrier/KeyMap.h | |
Import Upstream version 2.0.0+dfsgupstream/2.0.0+dfsg
Diffstat (limited to 'src/lib/barrier/KeyMap.h')
| -rw-r--r-- | src/lib/barrier/KeyMap.h | 512 |
1 files changed, 512 insertions, 0 deletions
diff --git a/src/lib/barrier/KeyMap.h b/src/lib/barrier/KeyMap.h new file mode 100644 index 0000000..b6eb865 --- /dev/null +++ b/src/lib/barrier/KeyMap.h @@ -0,0 +1,512 @@ +/* + * barrier -- mouse and keyboard sharing utility + * Copyright (C) 2012-2016 Symless Ltd. + * Copyright (C) 2005 Chris Schoeneman + * + * This package is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * found in the file LICENSE that should have accompanied this file. + * + * This package is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "barrier/key_types.h" +#include "base/String.h" +#include "common/stdmap.h" +#include "common/stdset.h" +#include "common/stdvector.h" + +#include <gtest/gtest_prod.h> + +namespace barrier { + +//! Key map +/*! +This class provides a keyboard mapping. +*/ +class KeyMap { +public: + KeyMap(); + virtual ~KeyMap(); + + //! KeyID synthesis info + /*! + This structure contains the information necessary to synthesize a + keystroke that generates a KeyID (stored elsewhere). \c m_sensitive + lists the modifiers that the key is affected by and must therefore + be in the correct state, which is listed in \c m_required. If the + key is mapped to a modifier, that modifier is in \c m_generates and + is not in \c m_sensitive. + */ + struct KeyItem { + public: + KeyID m_id; //!< KeyID + SInt32 m_group; //!< Group for key + KeyButton m_button; //!< Button to generate KeyID + KeyModifierMask m_required; //!< Modifiers required for KeyID + KeyModifierMask m_sensitive; //!< Modifiers key is sensitive to + KeyModifierMask m_generates; //!< Modifiers key is mapped to + bool m_dead; //!< \c true if this is a dead KeyID + bool m_lock; //!< \c true if this locks a modifier + UInt32 m_client; //!< Client data + + public: + bool operator==(const KeyItem&) const; + }; + + //! The KeyButtons needed to synthesize a KeyID + /*! + An ordered list of \c KeyItems produces a particular KeyID. If + the KeyID can be synthesized directly then there is one entry in + the list. If dead keys are required then they're listed first. + A list is the minimal set of keystrokes necessary to synthesize + the KeyID, so it doesn't include no-ops. A list does not include + any modifier keys unless the KeyID is a modifier, in which case + it has exactly one KeyItem for the modifier itself. + */ + typedef std::vector<KeyItem> KeyItemList; + + //! A keystroke + class Keystroke { + public: + enum EType { + kButton, //!< Synthesize button + kGroup //!< Set new group + }; + + Keystroke(KeyButton, bool press, bool repeat, UInt32 clientData); + Keystroke(SInt32 group, bool absolute, bool restore); + + public: + struct Button { + public: + KeyButton m_button; //!< Button to synthesize + bool m_press; //!< \c true iff press + bool m_repeat; //!< \c true iff for an autorepeat + UInt32 m_client; //!< Client data + }; + struct Group { + public: + SInt32 m_group; //!< Group/offset to change to/by + bool m_absolute; //!< \c true iff change to, else by + bool m_restore; //!< \c true iff for restoring state + }; + union Data { + public: + Button m_button; + Group m_group; + }; + + EType m_type; + Data m_data; + }; + + //! A sequence of keystrokes + typedef std::vector<Keystroke> Keystrokes; + + //! A mapping of a modifier to keys for that modifier + typedef std::multimap<KeyModifierMask, KeyItem> ModifierToKeys; + + //! A set of buttons + typedef std::map<KeyButton, const KeyItem*> ButtonToKeyMap; + + //! Callback type for \c foreachKey + typedef void (*ForeachKeyCallback)(KeyID, SInt32 group, + KeyItem&, void* userData); + + //! @name manipulators + //@{ + + //! Swap with another \c KeyMap + virtual void swap(KeyMap&); + + //! Add a key entry + /*! + Adds \p item to the entries for the item's id and group. The + \c m_dead member is set automatically. + */ + void addKeyEntry(const KeyItem& item); + + //! Add an alias key entry + /*! + If \p targetID with the modifiers given by \p targetRequired and + \p targetSensitive is not available in group \p group then find an + entry for \p sourceID with modifiers given by \p sourceRequired and + \p sourceSensitive in any group with exactly one item and, if found, + add a new item just like it except using id \p targetID. This + effectively makes the \p sourceID an alias for \p targetID (i.e. we + can generate \p targetID using \p sourceID). + */ + void addKeyAliasEntry(KeyID targetID, SInt32 group, + KeyModifierMask targetRequired, + KeyModifierMask targetSensitive, + KeyID sourceID, + KeyModifierMask sourceRequired, + KeyModifierMask sourceSensitive); + + //! Add a key sequence entry + /*! + Adds the sequence of keys \p keys (\p numKeys elements long) to + synthesize key \p id in group \p group. This looks up in the + map each key in \p keys. If all are found then each key is + converted to the button for that key and the buttons are added + as the entry for \p id. If \p id is already in the map or at + least one key in \p keys is not in the map then nothing is added + and this returns \c false, otherwise it returns \c true. + */ + bool addKeyCombinationEntry(KeyID id, SInt32 group, + const KeyID* keys, UInt32 numKeys); + + //! Enable composition across groups + /*! + If called then the keyboard map will allow switching between groups + during key composition. Not all systems allow that. + */ + void allowGroupSwitchDuringCompose(); + + //! Add a half-duplex button + /*! + Records that button \p button is a half-duplex key. This is called + when translating the system's keyboard map. It's independent of the + half-duplex modifier calls. + */ + void addHalfDuplexButton(KeyButton button); + + //! Remove all half-duplex modifiers + /*! + Removes all half-duplex modifiers. This is called to set user + configurable half-duplex settings. + */ + void clearHalfDuplexModifiers(); + + //! Add a half-duplex modifier + /*! + Records that modifier key \p key is half-duplex. This is called to + set user configurable half-duplex settings. + */ + virtual void addHalfDuplexModifier(KeyID key); + + //! Finish adding entries + /*! + Called after adding entries, this does some internal housekeeping. + */ + virtual void finish(); + + //! Iterate over all added keys items + /*! + Calls \p cb for every key item. + */ + virtual void foreachKey(ForeachKeyCallback cb, void* userData); + + //@} + //! @name accessors + //@{ + + //! Map key press/repeat to keystrokes. + /*! + Converts press/repeat of key \p id in group \p group with current + modifiers as given in \p currentState and the desired modifiers in + \p desiredMask into the keystrokes necessary to synthesize that key + event in \p keys. It returns the \c KeyItem of the key being + pressed/repeated, or NULL if the key cannot be mapped. + */ + virtual const KeyItem* mapKey(Keystrokes& keys, KeyID id, SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask desiredMask, + bool isAutoRepeat) const; + + //! Get number of groups + /*! + Returns the number of keyboard groups (independent layouts) in the map. + */ + SInt32 getNumGroups() const; + + //! Compute a group number + /*! + Returns the number of the group \p offset groups after group \p group. + */ + SInt32 getEffectiveGroup(SInt32 group, SInt32 offset) const; + + //! Find key entry compatible with modifiers + /*! + Returns the \c KeyItemList for the first entry for \p id in group + \p group that is compatible with the given modifiers, or NULL + if there isn't one. A button list is compatible with a modifiers + if it is either insensitive to all modifiers in \p sensitive or + it requires the modifiers to be in the state indicated by \p required + for every modifier indicated by \p sensitive. + */ + const KeyItemList* findCompatibleKey(KeyID id, SInt32 group, + KeyModifierMask required, + KeyModifierMask sensitive) const; + + //! Test if modifier is half-duplex + /*! + Returns \c true iff modifier key \p key or button \p button is + half-duplex. + */ + virtual bool isHalfDuplex(KeyID key, KeyButton button) const; + + //! Test if modifiers indicate a command + /*! + Returns \c true iff the modifiers in \p mask contain any command + modifiers. A command modifier is used for keyboard shortcuts and + hotkeys, Rather than trying to synthesize a character, a command + is trying to synthesize a particular set of buttons. So it's not + important to match the shift or AltGr state to achieve a character + but it is important to match the modifier state exactly. + */ + bool isCommand(KeyModifierMask mask) const; + + // Get the modifiers that indicate a command + /*! + Returns the modifiers that when combined with other keys indicate + a command (e.g. shortcut or hotkey). + */ + KeyModifierMask getCommandModifiers() const; + + //! Get buttons from modifier map + /*! + Put all the keys in \p modifiers into \p keys. + */ + static void collectButtons(const ModifierToKeys& modifiers, + ButtonToKeyMap& keys); + + //! Set modifier key state + /*! + Sets the modifier key state (\c m_generates and \c m_lock) in \p item + based on the \c m_id in \p item. + */ + static void initModifierKey(KeyItem& item); + + //! Test for a dead key + /*! + Returns \c true if \p key is a dead key. + */ + static bool isDeadKey(KeyID key); + + //! Get corresponding dead key + /*! + Returns the dead key corresponding to \p key if one exists, otherwise + return \c kKeyNone. This returns \p key if it's already a dead key. + */ + static KeyID getDeadKey(KeyID key); + + //! Get string for a key and modifier mask + /*! + Converts a key and modifier mask into a string representing the + combination. + */ + static String formatKey(KeyID key, KeyModifierMask); + + //! Parse a string into a key + /*! + Converts a string into a key. Returns \c true on success and \c false + if the string cannot be parsed. + */ + static bool parseKey(const String&, KeyID&); + + //! Parse a string into a modifier mask + /*! + Converts a string into a modifier mask. Returns \c true on success + and \c false if the string cannot be parsed. The modifiers plus any + remaining leading and trailing whitespace is stripped from the input + string. + */ + static bool parseModifiers(String&, KeyModifierMask&); + + //@} + +private: + FRIEND_TEST(KeyMapTests, + findBestKey_requiredDown_matchExactFirstItem); + FRIEND_TEST(KeyMapTests, + findBestKey_requiredAndExtraSensitiveDown_matchExactFirstItem); + FRIEND_TEST(KeyMapTests, + findBestKey_requiredAndExtraSensitiveDown_matchExactSecondItem); + FRIEND_TEST(KeyMapTests, + findBestKey_extraSensitiveDown_matchExactSecondItem); + FRIEND_TEST(KeyMapTests, + findBestKey_noRequiredDown_matchOneRequiredChangeItem); + FRIEND_TEST(KeyMapTests, + findBestKey_onlyOneRequiredDown_matchTwoRequiredChangesItem); + FRIEND_TEST(KeyMapTests, findBestKey_noRequiredDown_cannotMatch); + +private: + //! Ways to synthesize a key + enum EKeystroke { + kKeystrokePress, //!< Synthesize a press + kKeystrokeRelease, //!< Synthesize a release + kKeystrokeRepeat, //!< Synthesize an autorepeat + kKeystrokeClick, //!< Synthesize a press and release + kKeystrokeModify, //!< Synthesize pressing a modifier + kKeystrokeUnmodify //!< Synthesize releasing a modifier + }; + + // A list of ways to synthesize a KeyID + typedef std::vector<KeyItemList> KeyEntryList; + + // computes the number of groups + SInt32 findNumGroups() const; + + // computes the map of modifiers to the keys that generate the modifiers + void setModifierKeys(); + + // maps a command key. a command key is a keyboard shortcut and we're + // trying to synthesize a button press with an exact sets of modifiers, + // not trying to synthesize a character. so we just need to find the + // right button and synthesize the requested modifiers without regard + // to what character they would synthesize. we disallow multikey + // entries since they don't make sense as hotkeys. + const KeyItem* mapCommandKey(Keystrokes& keys, + KeyID id, SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask desiredMask, + bool isAutoRepeat) const; + + // maps a character key. a character key is trying to synthesize a + // particular KeyID and isn't entirely concerned with the modifiers + // used to do it. + const KeyItem* mapCharacterKey(Keystrokes& keys, + KeyID id, SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask desiredMask, + bool isAutoRepeat) const; + + // maps a modifier key + const KeyItem* mapModifierKey(Keystrokes& keys, + KeyID id, SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask desiredMask, + bool isAutoRepeat) const; + + // returns the index into \p entryList of the KeyItemList requiring + // the fewest modifier changes between \p currentState and + // \p desiredState. + SInt32 findBestKey(const KeyEntryList& entryList, + KeyModifierMask currentState, + KeyModifierMask desiredState) const; + + // gets the \c KeyItem used to synthesize the modifier who's bit is + // given by \p modifierBit in group \p group and does not synthesize + // the key \p button. + const KeyItem* keyForModifier(KeyButton button, SInt32 group, + SInt32 modifierBit) const; + + // fills \p keystrokes with the keys to synthesize the key in + // \p keyItem taking the modifiers into account. returns \c true + // iff successful and sets \p currentState to the + // resulting modifier state. + bool keysForKeyItem(const KeyItem& keyItem, + SInt32& group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask desiredState, + KeyModifierMask overrideModifiers, + bool isAutoRepeat, + Keystrokes& keystrokes) const; + + // fills \p keystrokes with the keys to synthesize the modifiers + // in \p desiredModifiers from the active modifiers listed in + // \p activeModifiers not including the key in \p keyItem. + // returns \c true iff successful. + bool keysToRestoreModifiers(const KeyItem& keyItem, + SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + const ModifierToKeys& desiredModifiers, + Keystrokes& keystrokes) const; + + // fills \p keystrokes and \p undo with the keys to change the + // current modifier state in \p currentState to match the state in + // \p requiredState for each modifier indicated in \p sensitiveMask. + // returns \c true iff successful and sets \p currentState to the + // resulting modifier state. + bool keysForModifierState(KeyButton button, SInt32 group, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + KeyModifierMask requiredState, + KeyModifierMask sensitiveMask, + KeyModifierMask notRequiredMask, + Keystrokes& keystrokes) const; + + // Adds keystrokes to synthesize key \p keyItem in mode \p type to + // \p keystrokes and to undo the synthesis to \p undo. + void addKeystrokes(EKeystroke type, + const KeyItem& keyItem, + ModifierToKeys& activeModifiers, + KeyModifierMask& currentState, + Keystrokes& keystrokes) const; + + // Returns the number of modifiers indicated in \p state. + static SInt32 getNumModifiers(KeyModifierMask state); + + // Initialize key name/id maps + static void initKeyNameMaps(); + + // not implemented + KeyMap(const KeyMap&); + KeyMap& operator=(const KeyMap&); + +private: + // Ways to synthesize a KeyID over multiple keyboard groups + typedef std::vector<KeyEntryList> KeyGroupTable; + + // Table of KeyID to ways to synthesize that KeyID + typedef std::map<KeyID, KeyGroupTable> KeyIDMap; + + // List of KeyItems that generate a particular modifier + typedef std::vector<const KeyItem*> ModifierKeyItemList; + + // Map a modifier to the KeyItems that synthesize that modifier + typedef std::vector<ModifierKeyItemList> ModifierToKeyTable; + + // A set of keys + typedef std::set<KeyID> KeySet; + + // A set of buttons + typedef std::set<KeyButton> KeyButtonSet; + + // Key maps for parsing/formatting + typedef std::map<String, KeyID, + barrier::string::CaselessCmp> NameToKeyMap; + typedef std::map<String, KeyModifierMask, + barrier::string::CaselessCmp> NameToModifierMap; + typedef std::map<KeyID, String> KeyToNameMap; + typedef std::map<KeyModifierMask, String> ModifierToNameMap; + + // KeyID info + KeyIDMap m_keyIDMap; + SInt32 m_numGroups; + ModifierToKeyTable m_modifierKeys; + + // composition info + bool m_composeAcrossGroups; + + // half-duplex info + KeyButtonSet m_halfDuplex; // half-duplex set by barrier + KeySet m_halfDuplexMods; // half-duplex set by user + + // dummy KeyItem for changing modifiers + KeyItem m_modifierKeyItem; + + // parsing/formatting tables + static NameToKeyMap* s_nameToKeyMap; + static NameToModifierMap* s_nameToModifierMap; + static KeyToNameMap* s_keyToNameMap; + static ModifierToNameMap* s_modifierToNameMap; +}; + +} |
