#include "actionentry.h" #include "iconmanager.h" ActionEntry::ActionEntry(const DbTree::Action& action) { this->action = action; type = Type::SINGLE; } ActionEntry::ActionEntry(const QString &subMenuLabel) { this->subMenuLabel = subMenuLabel; type = Type::SUB_MENU; } ActionEntry::ActionEntry(const Icon& icon, const QString &subMenuLabel) { this->subMenuLabel = subMenuLabel; this->subMenuIcon = icon; type = Type::SUB_MENU; } ActionEntry::ActionEntry(const QIcon &icon, const QString &subMenuLabel) { this->subMenuLabel = subMenuLabel; this->subMenuIcon = icon; type = Type::SUB_MENU; } ActionEntry &ActionEntry::operator =(const DbTree::Action& action) { this->action = action; type = Type::SINGLE; return *this; } ActionEntry &ActionEntry::operator +=(const DbTree::Action& action) { this->actions += action; type = Type::SUB_MENU; return *this; }