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/*
 * barrier -- mouse and keyboard sharing utility
 * Copyright (C) 2018 Debauchee Open Source Group
 * Copyright (C) 2012-2016 Symless Ltd.
 * Copyright (C) 2002 Chris Schoeneman
 * 
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file LICENSE that should have accompanied this file.
 * 
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "platform/MSWindowsHook.h"
#include "barrier/PlatformScreen.h"
#include "barrier/DragInformation.h"
#include "platform/synwinhk.h"
#include "mt/CondVar.h"
#include "mt/Mutex.h"
#include <string>

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>

class EventQueueTimer;
class MSWindowsDesks;
class MSWindowsKeyState;
class MSWindowsScreenSaver;
class Thread;
class MSWindowsDropTarget;

//! Implementation of IPlatformScreen for Microsoft Windows
class MSWindowsScreen : public PlatformScreen {
public:
    MSWindowsScreen(
        bool isPrimary,
        bool noHooks,
        bool stopOnDeskSwitch,
        IEventQueue* events);
    virtual ~MSWindowsScreen();

    //! @name manipulators
    //@{

    //! Initialize
    /*!
    Saves the application's HINSTANCE.  This \b must be called by
    WinMain with the HINSTANCE it was passed.
    */
    static void            init(HINSTANCE);

    //@}
    //! @name accessors
    //@{

    //! Get instance
    /*!
    Returns the application instance handle passed to init().
    */
    static HINSTANCE    getWindowInstance();

    //@}

    // IScreen overrides
    virtual void*        getEventTarget() const;
    virtual bool        getClipboard(ClipboardID id, IClipboard*) const;
    virtual void        getShape(SInt32& x, SInt32& y,
                            SInt32& width, SInt32& height) const;
    virtual void        getCursorPos(SInt32& x, SInt32& y) const;

    // IPrimaryScreen overrides
    virtual void        reconfigure(UInt32 activeSides);
    virtual void        warpCursor(SInt32 x, SInt32 y);
    virtual UInt32        registerHotKey(KeyID key,
                            KeyModifierMask mask);
    virtual void        unregisterHotKey(UInt32 id);
    virtual void        fakeInputBegin();
    virtual void        fakeInputEnd();
    virtual SInt32        getJumpZoneSize() const;
    virtual bool        isAnyMouseButtonDown(UInt32& buttonID) const;
    virtual void        getCursorCenter(SInt32& x, SInt32& y) const;

    // ISecondaryScreen overrides
    virtual void        fakeMouseButton(ButtonID id, bool press);
    virtual void        fakeMouseMove(SInt32 x, SInt32 y);
    virtual void        fakeMouseRelativeMove(SInt32 dx, SInt32 dy) const;
    virtual void        fakeMouseWheel(SInt32 xDelta, SInt32 yDelta) const;

    // IKeyState overrides
    virtual void        updateKeys();
    virtual void        fakeKeyDown(KeyID id, KeyModifierMask mask,
                            KeyButton button);
    virtual bool        fakeKeyRepeat(KeyID id, KeyModifierMask mask,
                            SInt32 count, KeyButton button);
    virtual bool        fakeKeyUp(KeyButton button);
    virtual void        fakeAllKeysUp();

    // IPlatformScreen overrides
    virtual void        enable();
    virtual void        disable();
    virtual void        enter();
    virtual bool        leave();
    virtual bool        setClipboard(ClipboardID, const IClipboard*);
    virtual void        checkClipboards();
    virtual void        openScreensaver(bool notify);
    virtual void        closeScreensaver();
    virtual void        screensaver(bool activate);
    virtual void        resetOptions();
    virtual void        setOptions(const OptionsList& options);
    virtual void        setSequenceNumber(UInt32);
    virtual bool        isPrimary() const;
    virtual void        fakeDraggingFiles(DragFileList fileList);
    virtual std::string& getDraggingFilename();
    virtual const std::string& getDropTarget() const;

protected:
    // IPlatformScreen overrides
    virtual void        handleSystemEvent(const Event&, void*);
    virtual void        updateButtons();
    virtual IKeyState*    getKeyState() const;

    // simulate a local key to the system directly
    void                fakeLocalKey(KeyButton button, bool press) const;

private:
    // initialization and shutdown operations
    HCURSOR                createBlankCursor() const;
    void                destroyCursor(HCURSOR cursor) const;
    ATOM                createWindowClass() const;
    ATOM                createDeskWindowClass(bool isPrimary) const;
    void                destroyClass(ATOM windowClass) const;
    HWND                createWindow(ATOM windowClass, const char* name) const;
    HWND                createDropWindow(ATOM windowClass, const char* name) const;
    void                destroyWindow(HWND) const;

    // convenience function to send events
public: // HACK
    void                sendEvent(Event::Type type, void* = NULL);
private: // HACK
    void                sendClipboardEvent(Event::Type type, ClipboardID id);

    // handle message before it gets dispatched.  returns true iff
    // the message should not be dispatched.
    bool                onPreDispatch(HWND, UINT, WPARAM, LPARAM);

    // handle message before it gets dispatched.  returns true iff
    // the message should not be dispatched.
    bool                onPreDispatchPrimary(HWND, UINT, WPARAM, LPARAM);

    // handle message.  returns true iff handled and optionally sets
    // \c *result (which defaults to 0).
    bool                onEvent(HWND, UINT, WPARAM, LPARAM, LRESULT* result);

    // message handlers
    bool                onMark(UInt32 mark);
    bool                onKey(WPARAM, LPARAM);
    bool                onHotKey(WPARAM, LPARAM);
    bool                onMouseButton(WPARAM, LPARAM);
    bool                onMouseMove(SInt32 x, SInt32 y);
    bool                onMouseWheel(SInt32 xDelta, SInt32 yDelta);
    bool                onScreensaver(bool activated);
    bool                onDisplayChange();
    bool                onClipboardChange();

    // warp cursor without discarding queued events
    void                warpCursorNoFlush(SInt32 x, SInt32 y);

    // discard posted messages
    void                nextMark();

    // test if event should be ignored
    bool                ignore() const;

    // update screen size cache
    void                updateScreenShape();

    // fix timer callback
    void                handleFixes(const Event&, void*);

    // fix the clipboard viewer chain
    void                fixClipboardViewer();

    // enable/disable special key combinations so we can catch/pass them
    void                enableSpecialKeys(bool) const;

    // map a button event to a button ID
    ButtonID            mapButtonFromEvent(WPARAM msg, LPARAM button) const;

    // map a button event to a press (true) or release (false)
    bool                mapPressFromEvent(WPARAM msg, LPARAM button) const;

    // job to update the key state
    void                updateKeysCB(void*);

    // determine whether the mouse is hidden by the system and force
    // it to be displayed if user has entered this secondary screen.
    void                forceShowCursor();

    // forceShowCursor uses MouseKeys to show the cursor.  since we
    // don't actually want MouseKeys behavior we have to make sure
    // it applies when NumLock is in whatever state it's not in now.
    // this method does that.
    void                updateForceShowCursor();

    // our window proc
    static LRESULT CALLBACK wndProc(HWND, UINT, WPARAM, LPARAM);
    
    // save last position of mouse to compute next delta movement
    void saveMousePosition(SInt32 x, SInt32 y);

    // check if it is a modifier key repeating message
    bool                isModifierRepeat(KeyModifierMask oldState, 
                            KeyModifierMask state, WPARAM wParam) const;

    // send drag info and data back to server
    void                sendDragThread(void*);

private:
    struct HotKeyItem {
    public:
        HotKeyItem(UINT vk, UINT modifiers);

        UINT            getVirtualKey() const;

        bool            operator<(const HotKeyItem&) const;

    private:
        UINT            m_keycode;
        UINT            m_mask;
    };
    typedef std::map<UInt32, HotKeyItem> HotKeyMap;
    typedef std::vector<UInt32> HotKeyIDList;
    typedef std::map<HotKeyItem, UInt32> HotKeyToIDMap;
    typedef std::vector<KeyButton> PrimaryKeyDownList;

    static HINSTANCE    s_windowInstance;

    // true if screen is being used as a primary screen, false otherwise
    bool                m_isPrimary;

    // true if hooks are not to be installed (useful for debugging)
    bool                m_noHooks;

    // true if mouse has entered the screen
    bool                m_isOnScreen;

    // our resources
    ATOM                m_class;

    // screen shape stuff
    SInt32                m_x, m_y;
    SInt32                m_w, m_h;
    SInt32                m_xCenter, m_yCenter;

    // true if system appears to have multiple monitors
    bool                m_multimon;

    // last mouse position
    SInt32                m_xCursor, m_yCursor;

    // last clipboard
    UInt32                m_sequenceNumber;

    // used to discard queued messages that are no longer needed
    UInt32                m_mark;
    UInt32                m_markReceived;

    // the main loop's thread id
    DWORD                m_threadID;

    // timer for periodically checking stuff that requires polling
    EventQueueTimer*    m_fixTimer;

    // the keyboard layout to use when off primary screen
    HKL                    m_keyLayout;

    // screen saver stuff
    MSWindowsScreenSaver*
                        m_screensaver;
    bool                m_screensaverNotify;
    bool                m_screensaverActive;

    // clipboard stuff.  our window is used mainly as a clipboard
    // owner and as a link in the clipboard viewer chain.
    HWND                m_window;
    HWND                m_nextClipboardWindow;
    bool                m_ownClipboard;

    // one desk per desktop and a cond var to communicate with it
    MSWindowsDesks*    m_desks;

    // keyboard stuff
    MSWindowsKeyState*    m_keyState;

    // hot key stuff
    HotKeyMap            m_hotKeys;
    HotKeyIDList        m_oldHotKeyIDs;
    HotKeyToIDMap        m_hotKeyToIDMap;

    // map of button state
    bool                m_buttons[NumButtonIDs];

    // the system shows the mouse cursor when an internal display count
    // is >= 0.  this count is maintained per application but there's
    // apparently a system wide count added to the application's count.
    // this system count is 0 if there's a mouse attached to the system
    // and -1 otherwise.  the MouseKeys accessibility feature can modify
    // this system count by making the system appear to have a mouse.
    //
    // m_hasMouse is true iff there's a mouse attached to the system or
    // MouseKeys is simulating one.  we track this so we can force the
    // cursor to be displayed when the user has entered this screen.
    // m_showingMouse is true when we're doing that.
    bool                m_hasMouse;
    bool                m_showingMouse;
    bool                m_gotOldMouseKeys;
    MOUSEKEYS            m_mouseKeys;
    MOUSEKEYS            m_oldMouseKeys;
    
    MSWindowsHook        m_hook;

    static MSWindowsScreen*
                        s_screen;
    
    IEventQueue*        m_events;

    std::string                m_desktopPath;

    MSWindowsDropTarget*
                        m_dropTarget;
    HWND                m_dropWindow;
    const int            m_dropWindowSize;

    Thread*            m_sendDragThread;

    PrimaryKeyDownList    m_primaryKeyDownList;
};