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/*
 * barrier -- mouse and keyboard sharing utility
 * Copyright (C) 2012-2016 Symless Ltd.
 * Copyright (C) 2004 Chris Schoeneman
 *
 * This package is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * found in the file LICENSE that should have accompanied this file.
 *
 * This package is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

#include "net/ISocket.h"
#include "io/IStream.h"
#include "base/EventTypes.h"
#include <string>

//! Data stream socket interface
/*!
This interface defines the methods common to all network sockets that
represent a full-duplex data stream.
*/
class IDataSocket : public ISocket, public barrier::IStream {
public:
    class ConnectionFailedInfo {
    public:
        ConnectionFailedInfo(const char* what) : m_what(what) { }
        std::string m_what;
    };

    IDataSocket(IEventQueue* events) { }

    //! @name manipulators
    //@{

    //! Connect socket
    /*!
    Attempt to connect to a remote endpoint.  This returns immediately
    and sends a connected event when successful or a connection failed
    event when it fails.  The stream acts as if shutdown for input and
    output until the stream connects.
    */
    virtual void        connect(const NetworkAddress&) = 0;

    //@}

    // ISocket overrides
    // close() and getEventTarget() aren't pure to work around a bug
    // in VC++6.  it claims the methods are unused locals and warns
    // that it's removing them.  it's presumably tickled by inheriting
    // methods with identical signatures from both superclasses.
    virtual void        bind(const NetworkAddress&) = 0;
    virtual void        close();
    virtual void*        getEventTarget() const;

    // IStream overrides
    virtual UInt32        read(void* buffer, UInt32 n) = 0;
    virtual void        write(const void* buffer, UInt32 n) = 0;
    virtual void        flush() = 0;
    virtual void        shutdownInput() = 0;
    virtual void        shutdownOutput() = 0;
    virtual bool        isReady() const = 0;
    virtual bool        isFatal() const = 0;
    virtual UInt32        getSize() const = 0;
};