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+/*
+ * barrier -- mouse and keyboard sharing utility
+ * Copyright (C) 2012-2016 Symless Ltd.
+ * Copyright (C) 2002 Chris Schoeneman
+ *
+ * This package is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * found in the file LICENSE that should have accompanied this file.
+ *
+ * This package is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "barrier/ArgsBase.h"
+#include "barrier/App.h"
+#include "base/String.h"
+#include "server/Config.h"
+#include "net/NetworkAddress.h"
+#include "arch/Arch.h"
+#include "arch/IArchMultithread.h"
+#include "barrier/ArgsBase.h"
+#include "base/EventTypes.h"
+
+#include <map>
+
+enum EServerState {
+ kUninitialized,
+ kInitializing,
+ kInitializingToStart,
+ kInitialized,
+ kStarting,
+ kStarted
+};
+
+class Server;
+namespace barrier { class Screen; }
+class ClientListener;
+class EventQueueTimer;
+class ILogOutputter;
+class IEventQueue;
+class ServerArgs;
+
+class ServerApp : public App {
+public:
+ ServerApp(IEventQueue* events, CreateTaskBarReceiverFunc createTaskBarReceiver);
+ virtual ~ServerApp();
+
+ // Parse server specific command line arguments.
+ void parseArgs(int argc, const char* const* argv);
+
+ // Prints help specific to server.
+ void help();
+
+ // Returns arguments that are common and for server.
+ ServerArgs& args() const { return (ServerArgs&)argsBase(); }
+
+ const char* daemonName() const;
+ const char* daemonInfo() const;
+
+ // TODO: Document these functions.
+ static void reloadSignalHandler(Arch::ESignal, void*);
+
+ void reloadConfig(const Event&, void*);
+ void loadConfig();
+ bool loadConfig(const String& pathname);
+ void forceReconnect(const Event&, void*);
+ void resetServer(const Event&, void*);
+ void handleClientConnected(const Event&, void* vlistener);
+ void handleClientsDisconnected(const Event&, void*);
+ void closeServer(Server* server);
+ void stopRetryTimer();
+ void updateStatus();
+ void updateStatus(const String& msg);
+ void closeClientListener(ClientListener* listen);
+ void stopServer();
+ void closePrimaryClient(PrimaryClient* primaryClient);
+ void closeServerScreen(barrier::Screen* screen);
+ void cleanupServer();
+ bool initServer();
+ void retryHandler(const Event&, void*);
+ barrier::Screen* openServerScreen();
+ barrier::Screen* createScreen();
+ PrimaryClient* openPrimaryClient(const String& name, barrier::Screen* screen);
+ void handleScreenError(const Event&, void*);
+ void handleSuspend(const Event&, void*);
+ void handleResume(const Event&, void*);
+ ClientListener* openClientListener(const NetworkAddress& address);
+ Server* openServer(Config& config, PrimaryClient* primaryClient);
+ void handleNoClients(const Event&, void*);
+ bool startServer();
+ int mainLoop();
+ int runInner(int argc, char** argv, ILogOutputter* outputter, StartupFunc startup);
+ int standardStartup(int argc, char** argv);
+ int foregroundStartup(int argc, char** argv);
+ void startNode();
+
+ static ServerApp& instance() { return (ServerApp&)App::instance(); }
+
+ Server* getServerPtr() { return m_server; }
+
+ Server* m_server;
+ EServerState m_serverState;
+ barrier::Screen* m_serverScreen;
+ PrimaryClient* m_primaryClient;
+ ClientListener* m_listener;
+ EventQueueTimer* m_timer;
+ NetworkAddress* m_barrierAddress;
+
+private:
+ void handleScreenSwitched(const Event&, void* data);
+};
+
+// configuration file name
+#if SYSAPI_WIN32
+#define USR_CONFIG_NAME "barrier.sgc"
+#define SYS_CONFIG_NAME "barrier.sgc"
+#elif SYSAPI_UNIX
+#define USR_CONFIG_NAME ".barrier.conf"
+#define SYS_CONFIG_NAME "barrier.conf"
+#endif