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Diffstat (limited to 'src/gui/src/Action.cpp')
| -rw-r--r-- | src/gui/src/Action.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/gui/src/Action.cpp b/src/gui/src/Action.cpp new file mode 100644 index 0000000..2e0f339 --- /dev/null +++ b/src/gui/src/Action.cpp @@ -0,0 +1,150 @@ +/* + * barrier -- mouse and keyboard sharing utility + * Copyright (C) 2012-2016 Symless Ltd. + * Copyright (C) 2008 Volker Lanz (vl@fidra.de) + * + * This package is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * found in the file LICENSE that should have accompanied this file. + * + * This package is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "Action.h" + +#include <QSettings> +#include <QTextStream> + +const char* Action::m_ActionTypeNames[] = +{ + "keyDown", "keyUp", "keystroke", + "switchToScreen", "switchInDirection", "lockCursorToScreen", + "mouseDown", "mouseUp", "mousebutton" +}; + +const char* Action::m_SwitchDirectionNames[] = { "left", "right", "up", "down" }; +const char* Action::m_LockCursorModeNames[] = { "toggle", "on", "off" }; + +Action::Action() : + m_KeySequence(), + m_Type(keystroke), + m_TypeScreenNames(), + m_SwitchScreenName(), + m_SwitchDirection(switchLeft), + m_LockCursorMode(lockCursorToggle), + m_ActiveOnRelease(false), + m_HasScreens(false) +{ +} + +QString Action::text() const +{ + QString text = QString(m_ActionTypeNames[keySequence().isMouseButton() ? type() + 6 : type() ]) + "("; + + switch (type()) + { + case keyDown: + case keyUp: + case keystroke: + { + text += keySequence().toString(); + + if (!keySequence().isMouseButton()) + { + const QStringList& screens = typeScreenNames(); + if (haveScreens() && !screens.isEmpty()) + { + text += ","; + + for (int i = 0; i < screens.size(); i++) + { + text += screens[i]; + if (i != screens.size() - 1) + text += ":"; + } + } + else + text += ",*"; + } + } + break; + + case switchToScreen: + text += switchScreenName(); + break; + + case switchInDirection: + text += m_SwitchDirectionNames[m_SwitchDirection]; + break; + + case lockCursorToScreen: + text += m_LockCursorModeNames[m_LockCursorMode]; + break; + + default: + Q_ASSERT(0); + break; + } + + text += ")"; + + return text; +} + +void Action::loadSettings(QSettings& settings) +{ + keySequence().loadSettings(settings); + setType(settings.value("type", keyDown).toInt()); + + typeScreenNames().clear(); + int numTypeScreens = settings.beginReadArray("typeScreenNames"); + for (int i = 0; i < numTypeScreens; i++) + { + settings.setArrayIndex(i); + typeScreenNames().append(settings.value("typeScreenName").toString()); + } + settings.endArray(); + + setSwitchScreenName(settings.value("switchScreenName").toString()); + setSwitchDirection(settings.value("switchInDirection", switchLeft).toInt()); + setLockCursorMode(settings.value("lockCursorToScreen", lockCursorToggle).toInt()); + setActiveOnRelease(settings.value("activeOnRelease", false).toBool()); + setHaveScreens(settings.value("hasScreens", false).toBool()); +} + +void Action::saveSettings(QSettings& settings) const +{ + keySequence().saveSettings(settings); + settings.setValue("type", type()); + + settings.beginWriteArray("typeScreenNames"); + for (int i = 0; i < typeScreenNames().size(); i++) + { + settings.setArrayIndex(i); + settings.setValue("typeScreenName", typeScreenNames()[i]); + } + settings.endArray(); + + settings.setValue("switchScreenName", switchScreenName()); + settings.setValue("switchInDirection", switchDirection()); + settings.setValue("lockCursorToScreen", lockCursorMode()); + settings.setValue("activeOnRelease", activeOnRelease()); + settings.setValue("hasScreens", haveScreens()); +} + +QTextStream& operator<<(QTextStream& outStream, const Action& action) +{ + if (action.activeOnRelease()) + outStream << ";"; + + outStream << action.text(); + + return outStream; +} + |
