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| author | 2018-04-25 18:07:30 -0400 | |
|---|---|---|
| committer | 2018-04-25 18:07:30 -0400 | |
| commit | 9b1b081cfdb1c0fb6457278775e0823f8bc10f62 (patch) | |
| tree | ce8840148d8445055ba9e4f12263b2208f234c16 /src/lib/base/IEventQueue.h | |
Import Upstream version 2.0.0+dfsgupstream/2.0.0+dfsg
Diffstat (limited to 'src/lib/base/IEventQueue.h')
| -rw-r--r-- | src/lib/base/IEventQueue.h | 251 |
1 files changed, 251 insertions, 0 deletions
diff --git a/src/lib/base/IEventQueue.h b/src/lib/base/IEventQueue.h new file mode 100644 index 0000000..cd4f0b3 --- /dev/null +++ b/src/lib/base/IEventQueue.h @@ -0,0 +1,251 @@ +/* + * barrier -- mouse and keyboard sharing utility + * Copyright (C) 2012-2016 Symless Ltd. + * Copyright (C) 2004 Chris Schoeneman + * + * This package is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * found in the file LICENSE that should have accompanied this file. + * + * This package is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "common/IInterface.h" +#include "base/Event.h" +#include "base/String.h" + +class IEventJob; +class IEventQueueBuffer; + +// Opaque type for timer info. This is defined by subclasses of +// IEventQueueBuffer. +class EventQueueTimer; + +// Event type registration classes. +class ClientEvents; +class IStreamEvents; +class IpcClientEvents; +class IpcClientProxyEvents; +class IpcServerEvents; +class IpcServerProxyEvents; +class IDataSocketEvents; +class IListenSocketEvents; +class ISocketEvents; +class OSXScreenEvents; +class ClientListenerEvents; +class ClientProxyEvents; +class ClientProxyUnknownEvents; +class ServerEvents; +class ServerAppEvents; +class IKeyStateEvents; +class IPrimaryScreenEvents; +class IScreenEvents; +class ClipboardEvents; +class FileEvents; + +//! Event queue interface +/*! +An event queue provides a queue of Events. Clients can block waiting +on any event becoming available at the head of the queue and can place +new events at the end of the queue. Clients can also add and remove +timers which generate events periodically. +*/ +class IEventQueue : public IInterface { +public: + class TimerEvent { + public: + EventQueueTimer* m_timer; //!< The timer + UInt32 m_count; //!< Number of repeats + }; + + //! @name manipulators + //@{ + + //! Loop the event queue until quit + /*! + Dequeues and dispatches events until the kQuit event is found. + */ + virtual void loop() = 0; + + //! Set the buffer + /*! + Replace the current event queue buffer. Any queued events are + discarded. The queue takes ownership of the buffer. + */ + virtual void adoptBuffer(IEventQueueBuffer*) = 0; + + //! Remove event from queue + /*! + Returns the next event on the queue into \p event. If no event is + available then blocks for up to \p timeout seconds, or forever if + \p timeout is negative. Returns true iff an event was available. + */ + virtual bool getEvent(Event& event, double timeout = -1.0) = 0; + + //! Dispatch an event + /*! + Looks up the dispatcher for the event's target and invokes it. + Returns true iff a dispatcher exists for the target. + */ + virtual bool dispatchEvent(const Event& event) = 0; + + //! Add event to queue + /*! + Adds \p event to the end of the queue. + */ + virtual void addEvent(const Event& event) = 0; + + //! Create a recurring timer + /*! + Creates and returns a timer. An event is returned after \p duration + seconds and the timer is reset to countdown again. When a timer event + is returned the data points to a \c TimerEvent. The client must pass + the returned timer to \c deleteTimer() (whether or not the timer has + expired) to release the timer. The returned timer event uses the + given \p target. If \p target is NULL it uses the returned timer as + the target. + + Events for a single timer don't accumulate in the queue, even if the + client reading events can't keep up. Instead, the \c m_count member + of the \c TimerEvent indicates how many events for the timer would + have been put on the queue since the last event for the timer was + removed (or since the timer was added). + */ + virtual EventQueueTimer* + newTimer(double duration, void* target) = 0; + + //! Create a one-shot timer + /*! + Creates and returns a one-shot timer. An event is returned when + the timer expires and the timer is removed from further handling. + When a timer event is returned the data points to a \c TimerEvent. + The c_count member of the \c TimerEvent is always 1. The client + must pass the returned timer to \c deleteTimer() (whether or not the + timer has expired) to release the timer. The returned timer event + uses the given \p target. If \p target is NULL it uses the returned + timer as the target. + */ + virtual EventQueueTimer* + newOneShotTimer(double duration, + void* target) = 0; + + //! Destroy a timer + /*! + Destroys a previously created timer. The timer is removed from the + queue and will not generate event, even if the timer has expired. + */ + virtual void deleteTimer(EventQueueTimer*) = 0; + + //! Register an event handler for an event type + /*! + Registers an event handler for \p type and \p target. The \p handler + is adopted. Any existing handler for the type,target pair is deleted. + \c dispatchEvent() will invoke \p handler for any event for \p target + of type \p type. If no such handler exists it will use the handler + for \p target and type \p kUnknown if it exists. + */ + virtual void adoptHandler(Event::Type type, + void* target, IEventJob* handler) = 0; + + //! Unregister an event handler for an event type + /*! + Unregisters an event handler for the \p type, \p target pair and + deletes it. + */ + virtual void removeHandler(Event::Type type, void* target) = 0; + + //! Unregister all event handlers for an event target + /*! + Unregisters all event handlers for the \p target and deletes them. + */ + virtual void removeHandlers(void* target) = 0; + + //! Creates a new event type + /*! + If \p type contains \c kUnknown then it is set to a unique event + type id otherwise it is left alone. The final value of \p type + is returned. + */ + virtual Event::Type + registerTypeOnce(Event::Type& type, + const char* name) = 0; + + //! Wait for event queue to become ready + /*! + Blocks on the current thread until the event queue is ready for events to + be added. + */ + virtual void waitForReady() const = 0; + + //@} + //! @name accessors + //@{ + + //! Test if queue is empty + /*! + Returns true iff the queue has no events in it, including timer + events. + */ + virtual bool isEmpty() const = 0; + + //! Get an event handler + /*! + Finds and returns the event handler for the \p type, \p target pair + if it exists, otherwise it returns NULL. + */ + virtual IEventJob* getHandler(Event::Type type, void* target) const = 0; + + //! Get name for event + /*! + Returns the name for the event \p type. This is primarily for + debugging. + */ + virtual const char* getTypeName(Event::Type type) = 0; + + //! Get an event type by name + /*! + Returns the registered type for an event for a given name. + */ + virtual Event::Type getRegisteredType(const String& name) const = 0; + + //! Get the system event type target + /*! + Returns the target to use for dispatching \c Event::kSystem events. + */ + virtual void* getSystemTarget() = 0; + + //@} + + // + // Event type providers. + // + + virtual ClientEvents& forClient() = 0; + virtual IStreamEvents& forIStream() = 0; + virtual IpcClientEvents& forIpcClient() = 0; + virtual IpcClientProxyEvents& forIpcClientProxy() = 0; + virtual IpcServerEvents& forIpcServer() = 0; + virtual IpcServerProxyEvents& forIpcServerProxy() = 0; + virtual IDataSocketEvents& forIDataSocket() = 0; + virtual IListenSocketEvents& forIListenSocket() = 0; + virtual ISocketEvents& forISocket() = 0; + virtual OSXScreenEvents& forOSXScreen() = 0; + virtual ClientListenerEvents& forClientListener() = 0; + virtual ClientProxyEvents& forClientProxy() = 0; + virtual ClientProxyUnknownEvents& forClientProxyUnknown() = 0; + virtual ServerEvents& forServer() = 0; + virtual ServerAppEvents& forServerApp() = 0; + virtual IKeyStateEvents& forIKeyState() = 0; + virtual IPrimaryScreenEvents& forIPrimaryScreen() = 0; + virtual IScreenEvents& forIScreen() = 0; + virtual ClipboardEvents& forClipboard() = 0; + virtual FileEvents& forFile() = 0; +}; |
